Thursday, March 29, 2012

Character Skill List

[SP] = Special Skill, aquired via storyline, and can not upgrade. Consumes ALL EP, but power varies by EP used.


[Mihli]

Explosive Dropkick - Ground
Blasting Uppercut - Launch
Falcon(m) Dive - Aerial
Crimson Impact - Finisher [SP]

Boost - DMG on next strike increased
Counter Stance - When hit, return with a strike
Provoke - Target will now focus on Mihli
Auroral Barrier - Grants the party a null-strike-shield, however... [SP] (x*EP reduction to stun duration done to Mihli after skill used)


[Levin]

X-Slash - Ground
Viper Bite - Launch
Needle Rain - Aerial
Phantom Scourge - Finisher [SP]

Ghostly Image - Create a shadow that can absorb damage
Vexing Insignia - Boost power of enfeeble effects
Siphon Energy - If while effect is on, when an enemy dies Levin gains their remaining EP.
Bloody Fangs - While in effect, all attacks drain HP from enemy and restores Levin's HP. [SP] (x*EP increases HP gained from damage)


[Felius]

Serpent Surge - Ground
Geyser Rising - Launch
Pressure Cage - Aerial
Torrential Judgement - Finisher [SP]

Mind Over Matter - While in effect, Felius can not suffer from casting interruptions.
Focus - DMG on next spell increased.
Spirit Flare - Grants normal attacks the affinity element bonus.
Crimsas Burst - While in effect, Felius spells take less time to cast. [SP] (x*EP Amount of delay reduced for casting)


[Alice]

Aero Impact - Ground
Bullet Waltz - Launch
Scatter Bolt - Aerial
Divine Message - Finisher [SP]

Guardian Aura - Boost the power of enhancing effects
Charming Smile - Erases all enmity towards self
First Aid - Heals small amount of HP to whole party.
Quick Step - While in effect, Alice gets a SPD boost. [SP] (x*EP Amount of delay reduced between turns)


[Marianne]

Break Down - Ground
Phoenix Rising - Launch
Guillotine Drop - Aerial
Brilliant Blaze - Finisher [SP]

Fortification - Regen HP for a short duration to self.
Avant-Garde - For one attack, block 90% of damage
Taunt - All targets increase enmity towards Marianne.
Noblesse Oblige - Grants party a buff in all stats for a short duration [SP] (x*EP Total stat increase)


[Gunnar]

Aurora Edge - Ground
Fated Arrow - Launch
Energy Storm - Aerial
Arc Eis - Finisher [SP]

Iron Feather - Increases party's Phy.Def and Mag.Def.
Soul Eater - While in effect, if Gunnar kills an enemy, he obtains some HP based on damage.
Reverse State - Removes any debuffs on self.
Time Slip - While in effect, if the enemy hits Gunnar, their actions suffer higher delay. [SP] (x*EP Amount of delay increased)

Sunday, March 15, 2009

Chapter 1 of blogging

Hello everyone and welcome to the Wings of Eternia blog. First off I'd like to thank you for taking the time to look into this project. It's an on going solo project for me, but I do recieve help from others time to time. Currently there is no real demo of this game out atm. So please hang tight while I get some things finished up. The first demo will be expected to be released in the begining of April.

==Story==
Now for more info on the over part of Wings of Eternia. This game is mainly based on a story about a girl (yes, a girl main character for once that isn't a shooter or a princess game) who is part of the lower working force, the people of Livana. These people are forced to mine crimsas ores in order to get their daily needs from the nobles. The story will take you on an adventure in a quest to free the people from their shakles, all while helping those in need.

==Battle system==

Hate those common turn based RPG Maker games and want to experience something new? Then I think you might have found it. Wings of Eternia has a battle system that isn't really new, but not common at all in the RPG Maker community. I've seen only 1 game with a combo system like mine but it was completely different in the sence of battle.

What's TP?
Every action takes some energy to use, whether it be from healing your party members to performing a normal attack. Each move takes away a certain % of TP. That being said, the max % of TP you can have is 100%. Default TP regain is 1 every second, but if you take the guard stance (Pressing Z) you will regain about 3 TP per second, in exchange of wiping your current combo input (no turn delay though) Note: You do not lose TP when you miss an attack.

Combo Input
This is a combo based battle system. Each turn you can press 3 of the 4 directional buttons (Up, Down, Left, and Right) Based off of what you press determines what move you will use. Such as, normal attack is Left Left Left while explosive dropkick is left left down. At this current time, if you input a combo that has no current known skill it will use up your turn and you will be subjected to the 60 frame turn delay before you next turn comes around. Your turn is indecated when your previous input has been removed from the screen. (The default delay between inputs+skill animation is 60 frames, but there will be haste gear that will shave off some of that delay(or some that adds on to it))

Hit or Miss
In my game, the accuracy of physical attacks is calculated based off of your AGI vs the monsters AGI. You'll notice a difference as you get with in a 5 AGI difference between you and the monster (only bad when you are with in 1 or the monster is much higher then you). Acc caps at 90%, and miss chance caps at 50% (won't go any lower). This is to be kept in mind when choosing out your gear.







There are several functions in the Wings of Eternia series (yes this is only the first chapter) First most noticeable is the difficulty system. At the start of the game you can select what difficulty you would like to play the game at. Another will be the C.F.S. (Crimsas Fusion System) which adds customizing to your character, and there is much much more.

Thanks for reading the "first chapter of blogging" and check back later, as I will be updating often.